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Michelli De Rojas
Michelli De Rojas

How to Play Heroes of Might and Magic Online with Friends and Foes


Heroes of Might and Magic: A Legendary Series of Turn-Based Strategy Games




If you are a fan of fantasy-themed turn-based strategy games, chances are you have heard of or played Heroes of Might and Magic. This series of games has been around for more than 25 years, and has captivated millions of players with its rich lore, diverse factions, strategic combat, and replay value. In this article, we will explore what makes Heroes of Might and Magic such a legendary series, how it has evolved over time, and how you can enjoy it today.


What is Heroes of Might and Magic?




Heroes of Might and Magic, also known as Might & Magic Heroes since 2011, is a series of video games originally created and developed by Jon Van Caneghem through New World Computing. As part of the Might and Magic franchise, the series changed ownership when NWC was acquired by 3DO and again when 3DO closed down and sold the rights to Ubisoft.




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The games feature turn-based, fantasy-themed conflicts in which players control armies of mythical creatures. The series began in 1995 with the release of the first title. A seventh installment, Might & Magic Heroes VII, was released on September 29, 2015.


The history and evolution of the series




The series was inspired by King's Bounty (1990), an earlier game from New World Computing that featured a similar gameplay mechanic of recruiting and commanding fantasy units on a hexagonal grid. King's Bounty was later remade and branded as a Heroes title for the PlayStation 2 game, Quest for the Dragon Bone Staff. A sequel to King's Bounty was released in 2008 as King's Bounty: The Legend.


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The first game in the series, Heroes of Might and Magic: A Strategic Quest, was released in 1995 for DOS, Windows, Mac OS, and Game Boy Color. It introduced the basic elements of the series, such as heroes, towns, resources, artifacts, spells, skills, combat, adventure map, scenarios, campaigns, etc. It featured four factions: Castle (humans), Rampart (elves), Necropolis (undead), and Inferno (demons).


The second game in the series, Heroes of Might and Magic II: The Succession Wars, was released in 1996 for DOS, Windows, Mac OS, RISC OS, and Game Boy Color. It improved upon the first game with better graphics, sound, interface, balance, variety, etc. It added two new factions: Sorceress (fairies) and Warlock (dragons). It also introduced a new feature: secondary skills that could be learned by heroes to enhance their abilities.


The third game in the series, Heroes of Might and Magic III: The Restoration of Erathia, was released in 1999 for Windows, Mac OS, Linux, iOS, Android. It is widely considered to be the best game in the series by many fans and critics. It expanded upon the second game with more factions (nine in total), more units (more than 100), more spells (more than 100), more skills (more than 40), more artifacts (more than 150), more map objects (more than 250), etc. It also added a new feature: random map generator that could create endless scenarios.


The fourth game in the series, Heroes of Might and Magic IV, was released in 2002 for Windows and Mac OS. It was a radical departure from the previous games with a new engine, new graphics, new interface, new mechanics, new features, etc. It changed the way heroes and units interacted, allowing heroes to participate in combat and units to have multiple abilities. It also changed the way towns and resources worked, allowing players to mix and match different town types and resources. It added six new factions: Haven (humans), Preserve (nature), Academy (wizards), Asylum (rogues), Necropolis (undead), and Stronghold (barbarians).


The fifth game in the series, Heroes of Might and Magic V, was released in 2006 for Windows and Mac OS. It was the first game in the series to be developed by a different company, Nival Interactive, after Ubisoft acquired the rights from 3DO. It returned to the roots of the series with a 3D graphics engine that resembled the style of the third game. It also returned to the classic gameplay of the series with some modifications and additions. It featured six factions: Haven (humans), Sylvan (elves), Academy (wizards), Dungeon (dark elves), Necropolis (undead), and Inferno (demons).


The sixth game in the series, Might & Magic Heroes VI, was released in 2011 for Windows. It was developed by Black Hole Entertainment and Limbic Entertainment. It continued the story of the fifth game with a prequel that took place 400 years earlier. It revamped the gameplay of the series with a new engine, new graphics, new interface, new mechanics, new features, etc. It reduced the number of factions to five: Haven (humans), Sanctuary (nagas), Stronghold (orcs), Necropolis (undead), and Inferno (demons). It also introduced a new feature: blood and tears reputation system that affected the alignment and abilities of the heroes.


The seventh game in the series, Might & Magic Heroes VII, was released in 2015 for Windows. It was developed by Limbic Entertainment. It continued the story of the sixth game with a sequel that took place ten years later. It improved upon the gameplay of the previous game with more factions (six in total), more units (more than 80), more spells (more than 60), more skills (more than 40), more artifacts (more than 100), more map objects (more than 300), etc. It also added a new feature: skill wheel that allowed players to customize their heroes' development.


The gameplay and features of the series




The gameplay of Heroes of Might and Magic is based on two main modes: adventure mode and combat mode. In adventure mode, players explore a large map filled with various terrain types, resources, artifacts, creatures, towns, buildings, events, etc. Players can control one or more heroes that lead armies of units. Heroes can gain experience, level up, learn skills, cast spells, equip artifacts, etc. Units can gain experience, upgrade, gain abilities, etc.


In combat mode, players engage in turn-based battles with enemy heroes or neutral creatures on a hexagonal grid. Players can move their units around the grid, attack enemy units, cast spells, use special abilities, etc. The outcome of the battle depends on various factors such as unit stats, hero stats, terrain type, morale, luck, tactics, etc.


The series also features various other modes and features such as scenarios, campaigns, multiplayer, map editor, random map generator, etc. that add more variety and replay value to the games. The series also features a rich lore and a complex storyline that spans across different worlds and eras. The series is set in a high fantasy universe that consists of various realms such as Ashan, Enroth, Axeoth, Xeen, etc. The series also features various factions that represent different cultures, races, philosophies, and alignments such as Haven, Inferno, Necropolis, Dungeon, Stronghold, etc.


The main titles and expansions of the series




The series consists of seven main titles and numerous expansions and spin-offs. Here is a table that summarizes the main titles and expansions of the series:



Title


Release Year


Developer


Publisher


Factions


Heroes of Might and Magic: A Strategic Quest


1995


New World Computing


New World Computing


Castle, Rampart, Necropolis, Inferno


Heroes of Might and Magic II: The Succession Wars


1996


New World Computing


New World Computing


Castle, Rampart, Necropolis, Inferno, Sorceress, Warlock


Heroes of Might and Magic II: The Price of Loyalty (expansion)


1997


Cyberlore


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